PhyEngine

Multiplayer Made Easy

PhyEngine™ includes everything needed to build and publish
online multiplayer games without touch a single line of synchronization.
All components of PhyEngine™ are prepared to run on network
so you don't need to do it by yourself.

The purpose of PhyEngine™ is democratize the multiplayer development to
indie developers of the world, by eliminating the need to build your own
multiplayer layer from scratch.

For Players

Play Now, Any Game of Catalog

Play Anywhere

Select and Play games immediately, without long wait times! Our subscription-based model allows you to play any game of our catalog without restrictions.

Support for Windows, Mac, Linux, Android, iOS! Plug your best controller and Play on!

One Game Client, Multiple Games

Multiplayer First

Constantly evolving game engine: receive graphic improvements, bug fixes, and improvements for all your games at once, always!

Join multi-session game servers and play public matches with low latency

Affordable

Hacker Resistant

With small installments, play games without pay-to-win mechanics

Say goodbye to speed hacks, wall-hacks, infinite ammo, and everything you imagine as cheating! Game code is never shared with clients, and they can only send inputs and receive frame data.

For Developers

Income-based on MAU and Playtime

Edit and Publish your Project

A part of the revenue generated by each paid subscriber is destined to be divided between the games published on PhyStore™. The algorithm to determine the amount generated by each game contains MAU, user playtime, number of plays, and many other parameters to allow a fair division of the premium. If the player stays playing our game longer than others, on a simple put, you receive more. Important: Active playing is different from idling!

Open your project anywhere and make changes to it! Commit your changes if you are happy with them, publish those changes and in a few minutes, everyone is playing your updated game!

Upload and use your on Game Art

Share your Art

PhyEngine™ contains a large amount of game art ready to be used, but you can always upload your own custom assets and make your game customized as possible!

Got something great to share? Share it with the community! If your assets meet the criteria for receiving revenue generation, you can participate in a marketplace program for asset creators! Any game that wants to use your asset will pay you an automatic amount before it becomes published in the store.

Product Details

The PhyEngine ecosystem project started in the middle of september of 2020, with help from Amazon Web Services. Phyrexi was founded in February of 2021. The Architecture is led by Industry Veterans, who worked on many game titles, some of them well known, such as Wonderbox, Horizon Chase 2, Horizon Chase Turbo, Ballistic Overkill, Looney Tunes. Our team understands everything necessary to deliver the vision of the PhyEngine ecosystem, and works around the clock to deliver this experience to our players.

You got an Idea? We have an engine for you!

Contact Us . The process is simple:

Thank you for your interest in PhyEngine!